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Add methods for calculating the size and postion of UI nodes #7930
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…node and transform
ickshonpe
changed the title
methods to calculate the size and postion of UI nodes
Add methods for calculating the size and postion of UI nodes
Mar 6, 2023
alice-i-cecile
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A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
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Mar 6, 2023
alice-i-cecile
approved these changes
Mar 6, 2023
This will be super useful for tests too. |
For some reason it pulled in my changes from the UI example fix PR. Fixed, I think. |
Pietrek14
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Mar 8, 2023
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This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Mar 8, 2023
james7132
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Mar 9, 2023
mockersf
reviewed
Mar 9, 2023
mockersf
reviewed
Mar 9, 2023
* Inlined both methods.
mockersf
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Mar 9, 2023
mockersf
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Mar 9, 2023
mockersf
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Mar 9, 2023
Co-authored-by: François <mockersf@gmail.com>
Co-authored-by: François <mockersf@gmail.com>
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Shfty
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…ine#7930) Co-authored-by: François <mockersf@gmail.com>
Shfty
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…ine#7930) Co-authored-by: François <mockersf@gmail.com>
This was referenced Jun 28, 2023
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Labels
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Objective
Users are often confused about how to calculate the size and position of UI nodes.
Solution
Implement methods on
Node
to calculate its size and position given itsGlobalTransform
.Changelog
logical_rect
andphysical_rect
that calculate the geometry of a UI node and return it as abevy_math::Rect